Enemies killed with the sword leave behind ammunition, monsters defeated with firearms leave behind healing stuff. Right-click to wield the katana when you’re running low on ammunition. Unfortunately, there are no alternative shooting modes this time, most of the weapon upgrades are relatively unspectacular and, for example, give you more ammunition or ensure that the shot from your railgun penetrates enemies.
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Akimbo submachine guns, a shotgun, a grenade launcher and the obligatory railgun are also available, plus you get a püsterich that shoots huge shuriken. Even the simple revolver produces powerful impacts, has rich sound and a damn cool reloading animation. The weapons are mostly genre standard fare, but they are all fun. This is accompanied by Wang’s incessant chatter and groovy music. If you kill enemies with a finisher, you can temporarily use their remains as a special weapon and, for example, pummel enemies to a pulp with the large oni club.
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You can shoot gaping holes in the giant Onis and they will still attack. Not only is the hit feedback excellent, the enemies are also visibly damaged when you wound them. The monsters all react visibly to weapon hits. One of the (just two) bosses in the game is a huge cock called “Ancient Cock”, which is unspectacular to the max. You also fight jumping jacks and enemies with wheels. From burrowing monsters with literal drill heads to flying kabutos with laser cannons to multi-armed swordsmen that simply knock your projectiles back, it’s all here. In the battles you will have to deal with some very unusual creatures. If you don’t feel like running up walls and throwing out climbing hooks between two baller orgies in a shooter, you won’t be happy here. These jumping segments look spectacular and play great, but of course you have to like them. Like Doom Eternal, Shadow Warrior 3 relies on quite a bit of acrobatic talent. Sounds complicated, but it’s child’s play and quickly mastered thanks to the excellent controls. You throw it out at the touch of a button when you are near special rings to which the hook is attached. To do this, use double jumps and a dash and run sideways along walls. To get to the next arena, you now dash over cliffs and slopes at breakneck speed. The arenas run exactly as you know it from Doom from 2016, for example: monsters appear around you, they want a beating, then bigger, stronger monsters appear and when they are all defeated, the way forward opens up.
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An arena is always followed by a jumping passage, then the next arena, then climbing and jumping again and so on. Occasionally there are tiny jump and switch puzzles for hidden upgrades, but otherwise the game plays like it’s on rails. In addition, the levels are now strictly linear.
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The story isn’t terribly exciting, but it explains why this time you’ll mostly be racing through picturesque Japanese forests full of steep cliffs and past chic sunrises and won’t see any cities or cyberpunk environments like in the predecessor, because they’re all destroyed now.
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In desperation, he teams up with his nemesis Orochi Zilla in the hope of somehow stopping the behemoth. Wang’s allies are all dead, he cuts his teeth on the dragon at the start of the game, he has lost his mojo. In Shadow Warrior 3, you hunt a dragon that has destroyed large parts of the world. There’s no multiplayer, New Game Plus or great replay value here, but the quality of what’s on offer is very good – especially if you’re into the series’ usual dick jokes and visual gags like censorship bars on Tanuki genitals. After five hours you have defeated the final boss, which makes Shadow Warrior 3 a fairly compact adventure. In between the gunfights, you move through tube levels in fast-paced jump passages.ĭiscoveries have also been greatly reduced, and many upgrades for your weapons and your Wang are now unlocked through in-game achievements, for example, through kills with traps, explosions or certain guns.
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Master ninja and would-be superhero Lo Wang fights creatures from Japanese mythology in his latest adventure, using an arsenal pared down to seven weapons. The over 70 weapons, random loot, randomly generated levels and legions of different enemies from ninjas and yakuza to cyborgs and demons from the predecessor give way to a comparatively manageable amount of content that feels even better and more valuable. Shadow Warrior 3’s motto is “less, but better”. But the Wang is too short and only partially satisfies us in the test. Shadow Warrior 3 relies on less, but better quality content than its predecessor. Pathfinder: Wrath of the Righteous Tips.